
...And That's How I Did It!
A worldwide fishing contest with only the best fishermen to ever exist... And you!
You'll play as Noa, a lovely child who just wants to have some fun. Talk to the other contestants to find out how to catch each fish.
But remember: this is a competition and they might as well lie to you! Trust your instincts and fish!
This game was made for Comfy Jam Summer 2026. We're a group of 11 people and we did this in two weeks. Since this is a jam game, there might be some bugs. Please report and help us make our game better.
We sincerely hope you enjoy!


Game Design - Heloise Sá, Malu Fernandes and André Theophilo
Programming - Haro Ukino, Daniel Isensee and Eduardo Regis
Art - Jonathan Zarcenis, Malu Fernandes, Heloise Sá and André Theophilo
Animation - Malu Fernandes
Audio - Roberto Jr.
Storytelling - Flávio Hamura
UI/UX - Samiris Albuquerque
Marketing - Jamille Eliane
Special thanks to: Leo Léo Arruda D'alva, Ze Loureiro Neto and Daniel Portela

| Updated | 14 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | Cururu Games, Zarcenis, HaroUkino, Heloise 🍃, MilleZarcenis, André Theophilo, Iris, FlavioHamura, Danch0, RJrMus, Scribble_bee |
| Genre | Puzzle, Simulation |
| Made with | Unity |
| Tags | 2D, Cartoon, Cozy, Fishing, Indie, Narrative, No AI |
| Content | No generative AI was used |
Development log
- New Game Out Now!!1 day ago











Comments
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Having the player choose which NPC's advice to trust is a really creative way to implement the limitation. I also love the artwork and character designs!! Great entry! ^.^
glad to hear that! it was a looong brainstorming session hehe tysm for playing! 🐸💚